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Land Warrior attempted to alleviate this last part by allowing the player to take a submachinegun as an additional weapon. Additionally, its slow rate of fire means that the player will be at a disadvantage during the inevitable close quarters mopup that tends to occur towards the end of most missions, forcing the player to either tread with extreme caution or switch to a sidearm. While it comes with a scope and is powerful enough to take down vehicles, being an anti materiel rifle, it has a relatively small number of reserve magazines, to the point where running out of bullets is a very real concern without doubled ammo. The Barrett Light 50 has the opposite problem.well, have fun trying to snipe with a short-range weapon. Same goes for the MP5SD, which is useful for stealth missions for getting the drop on unaware enemies, but is pretty useless at range, and if you set off the alarms. However, it doesn't come with a scope, and considering that most gunfights take place at ranges of about half a kilometer, you'll generally need one to actually hit something without getting shot down yourself as such, it's rather situational. The M249 comes with a 200 round clip to put down just about anything in front of the barrel, and has enough firepower to take down armored vehicles.Special mention goes to vehicle convoys, who will not deviate from a set route Taking out the lead vehicle will stop the entire convoy, leaving it ripe for the taking.Land Warrior tools some of them up with explosive weaponry, which ends up having disastrous consequences for them. and then promptly try to shoot through the ground.
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Some enemies will actually attempt to go prone when you open fire on them. On the flip side, enemies aren't that much better - they'll usually just stand around in the open firing in your general direction, not even attempting to move or take cover.
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